AI Insights · Timothy · April 2022
Top Cartoon Fantasy Games on iOS in Poland Q1 2022
Discover the performance trends of the top 5 cartoon fantasy games on the iOS platform in Poland during Q1 2022, based on data from Sensor Tower.
In the first quarter of 2022, the top 5 cartoon fantasy games on the iOS platform in Poland showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game performed:
Match Masters - PvP Match 3 by Candivore LTD saw fluctuating weekly revenue, starting the quarter with approximately $24.8K and ending with around $13.4K. Weekly downloads experienced a significant drop from 20.3K at the start to about 1.7K by the end of March. Weekly active users showed an initial increase, peaking at 21.1K in mid-February before declining to 14.8K at the end of the quarter.
Pokémon GO from Niantic, Inc. had a more stable performance. Weekly revenue peaked at approximately $18.3K in the week of February 21, with the lowest being around $3.6K at the end of March. Downloads rose steadily from 2.5K to 3.2K in early March, maintaining around 2.8K towards the end. Active users fluctuated between 53.1K and 63.7K throughout the quarter, showing a healthy engagement.
Candy Crush Saga by King started with a weekly revenue of about $16.7K, which saw a decrease to around $9.1K by the end of March. Weekly downloads varied slightly, starting at 3.1K and ending at 2.8K. The game maintained a steady active user base, peaking at 37.0K in late January and stabilizing around 33.6K by the end of the quarter.
Angry Birds 2 from Rovio Entertainment Oyj showed moderate revenue fluctuations, starting at approximately $3.6K and ending with about $2.9K. Downloads ranged from 2.0K at the start to a peak of 3.5K at the end of March. The active user count showed a notable increase, reaching 42.5K by the end of the quarter.
Crossy Road by HIPSTER WHALE had minimal revenue impact but showed interesting trends in downloads and active users. Weekly downloads peaked at 3.4K in late February, then dropped to about 1K by the end of March. Active users saw a spike to 8.1K in late February but settled around 5.1K by the end of the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.